Stephen Statler
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Narrative game designer and writer; devotee of the 1937 Rockola World Series arcade cabinet.You can contact me by Twitter, or for professional inquiries only my email. Thanks for stopping by!
About
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Hey, I'm Stephen! (Laz is good too.) I'm a narrative designer and solo dev making choice-rich adventure games. My own works feature elements of fantasy, horror and surrealism, but I also do design and project management on a variety of games by my cool friends. I am "the one friend who likes baseball" for approximately twenty-three people.My pronouns are ve/vim/vis or he/him/his.
Projects
ROSEATE (2022)
Lofi walking sim made in Bitsy. A portrait of two future diplomats and their friendship, and a love letter to the worldbuilding of Massif Press's Lancer RPG.
Solo work; nonlinear structure, story-centric level design, script, and all implementation in Bitsy.Made for Duo Jam 2022, and featured in the 2022 Queer Games Bundle.
TOTALLY NORMAL WIZARD APPRENTICE (2021)
Interactive fiction with light puzzles; made in Unity with narrative content and scripting in ink. Cause mayhem as you escape your exhausted wizard babysitter.Made for inkJam 2021 in a three-person team. I designed the narrative structure and puzzle dependencies, as well as writing and implementing the game's script in ink. I also set the game's scope and our schedule for the jam, and helped our programmer and artist settle questions about version control and asset formatting.